As a true Berlin original and one of the first providers of live escape games in Germany, we have been transporting you to other worlds since 2014.
We have seen it all and can now look back on twelve years of adventures.

With “Hackers Home” and “Toxic Kitchen”, we are opening our first two escape rooms near Berlin Central Station.
The former GDR bunker on Klosterstraße will be our new home. Eight escape rooms were built here over the next few years.
With "The Traveler", a school bus converted into an escape room, and several mobile games, we hit the road in Germany and beyond.
We are entering new worlds: Our self-developed virtual reality game “HUXLEY - Save the Future!” gets underway.
Our beloved bunker was demolished. It is with a heavy heart that we had to move out and look for another place to stay.
EXIT is back! We're starting over beneath the Admiral Palace with fresh design and new games.
We recommend our missions from 12 or 16 years of age. “Monster Party” is already suitable for children aged 5 to 9, "Magic Alley" for everybody kids above the age of 10 accompanied by adults.
You can play “Prison Island” in battle mode. There are 2 teams of up to 7 people each. Who escapes first?
You have 66 minutes to complete your mission.
You're only as good as you work together as a team. If everyone gets involved, you'll solve every puzzle!
All of our games can be played in German or English.
Some games can be played in a wheelchair provided by us. We would be happy to advise you individually. Please contact us by e-mail at enter@exit-game.de.

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Ideally with a room that challenges you without frustrating you: for a first visit we recommend Prison Island or Magic Alley, two missions that almost guide you through the puzzles themselves. You need no prior experience, just the willingness to try things and talk to each other. 66 minutes later, you are a well-rehearsed team. Before you play, your game masters take a moment to walk you through everything you need to know. During the 66 minutes they watch via camera and microphone and offer a hint the moment you get stuck, with no raised eyebrow. Asking for a tip, by the way, usually means more fun than staying silent on principle. Not sure which room suits you? Just write to enter@exit-game.de.
Challenging but always doable, and you need no prior knowledge. How hard a room feels varies a little from person to person anyway. For newcomers we recommend Prison Island or Madhouse 101, whose puzzles are built to be beginner-friendly. In principle every room works at any experience level, so pick the mission whose theme appeals to you most. Around 75 percent of all groups solve their mission within the 66 minutes, and if you get stuck, the game master helps with a well-timed hint. Those who do not quite make it still have their fun, and many return with a clear plan. In the end, the theme almost always pulls more than sheer difficulty. So let the setting guide you, not the worry that it might be too tricky.
Mostly not, and certainly not by accident. Five of our six rooms are bright and friendly, with the puzzles front and centre rather than the scares. The one exception is Madhouse 101: deliberately dark, with real jump scares and only from age 16. You only end up there if you choose it on purpose. Monster Party is full of colourful creatures, Magic Alley is pure fantasy, Prison Island feels more like an adventure film, Admiral Kingdom leans into steampunk and Berlin Babylon draws you into a 1920s detective story. If you want no scares, simply choose one of these five rooms and you will not meet a single frightening moment. An accidental scare is impossible here, promise.
Surprisingly much, because escape rooms thrive on mixed minds. Whoever loves to combine, to search, to keep the overview, everyone gets their moment. For broadly mixed groups, Prison Island or Magic Alley are an especially good fit, with 4 to 6 people recommended. If you are more, you simply split across two missions. No one needs prior knowledge, no one needs to be athletic, the odd bit of bending down is enough. From age 12 everyone plays independently, younger children with company. If ages and tastes differ widely in your group, we will find the mission together where there really is something for everyone. Just write to enter@exit-game.de.
Depending on the mission, 2 to 8 people play together in one room. It usually works best with 4 to 6: enough minds for several puzzles at once, without anyone just standing by. If you are more, you spread across two missions or book Prison Island in Battle mode. Each room has its own upper and lower limit, because the puzzles are built for a certain team size. Monster Party, for instance, plays with up to 10 people, others with 2 to 6 or 2 to 8. Your group always plays on its own, with no strangers joining in. You find the exact numbers on each game page.
In German or English, just as you like. During the briefing your game masters simply ask which language you prefer. Our three outdoor games are bookable in both languages too.
No, no athletic feats required. A few missions involve a short crawl, and that is as physical as it gets. You do not run, climb or clear obstacles, comfortable clothing is entirely enough. What counts is your head, not your fitness.
You find us at Friedrichstrasse 101, 10117 Berlin, in the heart of Berlin-Mitte and beneath the Admiralspalast. Right by Friedrichstrasse station, you get here from almost anywhere in the city in a few minutes. We are open daily from 10am.
Easiest by public transport: Friedrichstrasse station with S-Bahn, U-Bahn and regional trains is only a few steps away, and from there it is about 2 minutes on foot to Friedrichstrasse 101. If you come by car, a nearby parking garage works best.
That depends on the particular room, so we prefer to advise you on it personally. Some of our missions can be played in a wheelchair we provide. Just write a quick note to enter@exit-game.de and we will find the right solution together.
Drinks and snacks are best enjoyed right here in our lobby, including the Vitamin Well soft drinks and fresh popcorn. For larger groups and events we put together catering on request. For special wishes, just get in touch in advance at enter@exit-game.de.
Yes, and we will let slip the highlight right away: fresh popcorn. Alongside it we carry a selection of drinks, for example the Vitamin Well soft drinks. Enjoy snacks and drinks before and after the game in the lobby, and for larger events we also offer catering.
Ideally arrive about 15 minutes before your booked start time. That gives you the calm to settle in, stow jackets and bags and take in the briefing without hurry. Then please check in on time at our reception at Friedrichstrasse 101.
At booking you pay conveniently by PayPal, credit card, GiroPay or Klarna. For larger team events, payment by invoice is possible by arrangement. Drinks and snacks on site are settled by card, cash is unfortunately not available.
Yes, and it depends on the mission. Monster Party is for children aged 5 to 9 with an adult supervising. From age 10, the other rooms are playable with adult company, and from 12 independently. Madhouse 101 is only permitted from age 16.
Then you get a hint, with no guilty conscience at all. The game masters watch you via camera and microphone, see exactly what you are puzzling over and offer a tip when needed. A hint is part of the game, not a failure. Around 75 percent of all groups complete their mission in time.
Very safe, and we take that seriously. EXIT holds an operating permit with a coordinated fire safety and evacuation concept. Every group can leave the rooms at any time via emergency buttons and exit doors. Trained game masters watch you throughout and reach you within seconds if needed.
No, you stay entirely among yourselves. When you book a room, it belongs exclusively to you and your group for the booked time. You are never grouped with strangers, so you can focus fully on yourselves and your mission.
Then do get in touch in advance; we advise you individually and find the right mission. Write to enter@exit-game.de or call +49 30 208499070. Good to know: five of our six rooms come with no scares at all, only Madhouse 101 is deliberately dark.
Yes, we do ask that of you. Check in on time at our reception, ideally 15 minutes early, so the full 66 minutes remain yours. If you are running late, give us a quick call at +49 30 208499070. In case of a delay we may have to deduct a little game time so the group after you can start on time. If a delay means you cannot start or can only partly play, the game price unfortunately cannot be refunded.